Rosenbagel
Aug. 16, 2010 16:42:19
Also using the Arduino board...guys @ yelp set it up, open-sourced the firmware too, in case there's anything tasty in their code maybe we would be interested...
Tho..seems a piss-poor use of a $600 iPad, but I like the concept!
http://www.gadgetsdna.com/ipad-powered-kegmate-makes-drinking-beer-more-interactive/5495/
EDIT: I guess I could have read a little farther down in the article, but looks like they basically took Kegbot and extended it to the iPad...
mike
Aug. 18, 2010 01:10:27
I found about this really quickly because they originally called it 'Kegbot', heh.
An iPad interface/core (and iPhone and Android clients) have been on my wishlist for a while; it is great to see someone experiment with the concept. (Though, I have to admit, I was hoping no one would think to do it until I could find the time to do so myself -- oh well, twitter glory will have to wait!)
What's been demonstrated is local to the ipad, missing many Kegbot features (eg reporting to the web). Extending the app to work with the Kegbot backend -- and writing/extending Kegbot APIs to accomodate it -- seem like natural next steps to me. We've chatted over e-mail and have tentative (but as yet uncertain) plans to meet up, since we're all in SF afaict.
In any case, I've been working on getting a kegbot data api written up and published so it is easier to push data into and out of the backend. This should make it a lot easier to build cool new interfaces. Stay tuned..
bender
Aug. 31, 2010 19:19:49
I got this up and running pretty quickly. The temp sensor was a little buggy so I will be switching it out for the one wire you recommend on this site. The app is pretty nice, but it doesn't store enough data for my tastes. I'm trying to get kegweb running on my linux box, but am running into some issues.
bender
Sept. 25, 2010 19:10:43
Yes, you can get the code if you search for "kegmate" on
github.com. You will need a jailbroken iPad and you will need to fake the code signing to get it to run. To connect it, you will need to use the TX pin (1) on the arduino and connect it up to a 32 pin ipod connector. ipodbreakout is what I used from Sparkfun.